Awesome Reinforcement Learning
A curated list of resources dedicated to reinforcement learning.
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Table of Contents
Codes
- Codes for examples and exercises in Richard Sutton and Andrew Barto's Reinforcement Learning: An Introduction
- Simulation code for Reinforcement Learning Control Problems
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- (standard interface for RL) and
- - Python-Based Reinforcement learning, Artificial intelligence, and Neural network
- - Value-Function-Based Reinforcement Learning Framework for Education and Research
- - Machine learning framework for problems in Reinforcement Learning in python
- - Java based Reinforcement Learning framework
- - Platform Implementing Q-LEarning and other RL algorithms
- - Bayesian reinforcement learning library and toolkit
- - A deep Q learning demonstration using Google Tensorflow
Theory
Lectures
- [UCL] by David Silver
- [UC Berkeley] CS188 Artificial Intelligence by Pieter Abbeel[Udacity (Georgia Tech.)]
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- [Stanford] by Andrew Ng
Books
- Richard Sutton and Andrew Barto, Reinforcement Learning: An Introduction
- Csaba Szepesvari, Algorithms for Reinforcement Learning
- David Poole and Alan Mackworth, Artificial Intelligence: Foundations of Computational Agents
- Dimitri P. Bertsekas and John N. Tsitsiklis, Neuro-Dynamic Programming
- Mykel J. Kochenderfer, Decision Making Under Uncertainty: Theory and Application
Surveys
- Leslie Pack Kaelbling, Michael L. Littman, Andrew W. Moore, Reinforcement Learning: A Survey, JAIR, 1996.
- S. S. Keerthi and B. Ravindran, A Tutorial Survey of Reinforcement Learning, Sadhana, 1994.
- Matthew E. Taylor, Peter Stone, Transfer Learning for Reinforcement Learning Domains: A Survey, JMLR, 2009.
- Jens Kober, J. Andrew Bagnell, Jan Peters, Reinforcement Learning in Robotics, A Survey, IJRR, 2013.
- Michael L. Littman, "Reinforcement learning improves behaviour from evaluative feedback." Nature 521.7553 (2015): 445-451.
- Marc P. Deisenroth, Gerhard Neumann, Jan Peter, A Survey on Policy Search for Robotics, Foundations and Trends in Robotics, 2014.
Papers / Thesis
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Foundational Papers
- Marvin Minsky, Steps toward Artificial Intelligence, Proceedings of the IRE, 1961.
- discusses issues in RL such as the "credit assignment problem"
- Ian H. Witten, An Adaptive Optimal Controller for Discrete-Time Markov Environments, Information and Control, 1977.
- earliest publication on temporal-difference (TD) learning rule.
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Methods
- Dynamic Programming (DP):
- Christopher J. C. H. Watkins, Learning from Delayed Rewards, Ph.D. Thesis, Cambridge University, 1989.
- Monte Carlo:
- Andrew Barto, Michael Duff, Monte Carlo Inversion and Reinforcement Learning, NIPS, 1994.
- Satinder P. Singh, Richard S. Sutton, Reinforcement Learning with Replacing Eligibility Traces, Machine Learning, 1996.
- Temporal-Difference:
- Richard S. Sutton, Learning to predict by the methods of temporal differences. Machine Learning 3: 9-44, 1988.
- Q-Learning (Off-policy TD algorithm):
- Chris Watkins, Learning from Delayed Rewards, Cambridge, 1989.
- Sarsa (On-policy TD algorithm):
- G.A. Rummery, M. Niranjan, On-line Q-learning using connectionist systems, Technical Report, Cambridge Univ., 1994.
- Richard S. Sutton, Generalization in Reinforcement Learning: Successful examples using sparse coding, NIPS, 1996.
- R-Learning (learning of relative values)
- Andrew Schwartz, A Reinforcement Learning Method for Maximizing Undiscounted Rewards, ICML, 1993.
- Function Approximation methods (Least-Sqaure Temporal Difference, Least-Sqaure Policy Iteration)
- Steven J. Bradtke, Andrew G. Barto, Linear Least-Squares Algorithms for Temporal Difference Learning, Machine Learning, 1996.
- Michail G. Lagoudakis, Ronald Parr, Model-Free Least Squares Policy Iteration, NIPS, 2001.
- Policy Search / Policy Gradient
- Richard Sutton, David McAllester, Satinder Singh, Yishay Mansour, Policy Gradient Methods for Reinforcement Learning with Function Approximation, NIPS, 1999.
- Jan Peters, Sethu Vijayakumar, Stefan Schaal, Natural Actor-Critic, ECML, 2005.
- Jens Kober, Jan Peters, Policy Search for Motor Primitives in Robotics, NIPS, 2009.
- Jan Peters, Katharina Mulling, Yasemin Altun, Relative Entropy Policy Search, AAAI, 2010.
- Freek Stulp, Olivier Sigaud, Path Integral Policy Improvement with Covariance Matrix Adaptation, ICML, 2012.
- Nate Kohl, Peter Stone, Policy Gradient Reinforcement Learning for Fast Quadrupedal Locomotion, ICRA, 2004.
- Marc Deisenroth, Carl Rasmussen, PILCO: A Model-Based and Data-Efficient Approach to Policy Search, ICML, 2011.
- Scott Kuindersma, Roderic Grupen, Andrew Barto, Learning Dynamic Arm Motions for Postural Recovery, Humanoids, 2011.
- Hierarchical RL
- Richard Sutton, Doina Precup, Satinder Singh, Between MDPs and Semi-MDPs: A Framework for Temporal Abstraction in Reinforcement Learning, Artificial Intelligence, 1999.
- George Konidaris, Andrew Barto, Building Portable Options: Skill Transfer in Reinforcement Learning, IJCAI, 2007.
- Deep Learning + Reinforcement Learning (A sample of recent works on DL+RL)
- V. Mnih, et. al., Human-level Control through Deep Reinforcement Learning, Nature, 2015.
- Xiaoxiao Guo, Satinder Singh, Honglak Lee, Richard Lewis, Xiaoshi Wang, Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning, NIPS, 2014.
- Sergey Levine, Chelsea Finn, Trevor Darrel, Pieter Abbeel, End-to-End Training of Deep Visuomotor Policies. ArXiv, 16 Oct 2015.
- Tom Schaul, John Quan, Ioannis Antonoglou, David Silver, Prioritized Experience Replay, ArXiv, 18 Nov 2015.
- Hado van Hasselt, Arthur Guez, David Silver, Deep Reinforcement Learning with Double Q-Learning, ArXiv, 22 Sep 2015.
- Volodymyr Mnih, Adrià Puigdomènech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver, Koray Kavukcuoglu, Asynchronous Methods for Deep Reinforcement Learning, ArXiv, 4 Feb 2016.
Applications
Game Playing
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Traditional Games
- Backgammon - "TD-Gammon" game play using TD(λ) (Tesauro, ACM 1995)
- Chess - "KnightCap" program using TD(λ) (Baxter, arXiv 1999)
- Chess - Giraffe: Using deep reinforcement learning to play chess (Lai, arXiv 2015)
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Computer Games
- Human-level Control through Deep Reinforcement Learning (Mnih, Nature 2015)
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- MarI/O - learning to play Mario with evolutionary reinforcement learning using artificial neural networks (Stanley, Evolutionary Computation 2002)
Robotics
- Policy Gradient Reinforcement Learning for Fast Quadrupedal Locomotion (Kohl, ICRA 2004)
- Robot Motor SKill Coordination with EM-based Reinforcement Learning (Kormushev, IROS 2010)
- Generalized Model Learning for Reinforcement Learning on a Humanoid Robot (Hester, ICRA 2010)
- Autonomous Skill Acquisition on a Mobile Manipulator (Konidaris, AAAI 2011)
- PILCO: A Model-Based and Data-Efficient Approach to Policy Search (Deisenroth, ICML 2011)
- Incremental Semantically Grounded Learning from Demonstration (Niekum, RSS 2013)
- Efficient Reinforcement Learning for Robots using Informative Simulated Priors (Cutler, ICRA 2015)
Control
- An Application of Reinforcement Learning to Aerobatic Helicopter Flight (Abbeel, NIPS 2006)
- Autonomous helicopter control using Reinforcement Learning Policy Search Methods (Bagnell, ICRA 2011)
Operations Research
- Scaling Average-reward Reinforcement Learning for Product Delivery (Proper, AAAI 2004)
- Cross Channel Optimized Marketing by Reinforcement Learning (Abe, KDD 2004)
Human Computer Interaction
- Optimizing Dialogue Management with Reinforcement Learning: Experiments with the NJFun System (Singh, JAIR 2002)
Tutorials / Websites
- Mance Harmon and Stephanie Harmon,
- C. Igel, M.A. Riedmiller, et al., Reinforcement Learning in a Nutshell, ESANN, 2007.
- UNSW -
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- Scholarpedia articles on:Repository with useful
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- UC Berkeley - CS 294: Deep Reinforcement Learning, Fall 2015 (John Schulman, Pieter Abbeel)
- by Travis DeWolf
- - Atari 2600 games environment for developing AI agents
- by Andrej Karpathy
Online Demos
- - A deep Q learning demonstration using ConvNetJS
- - A deep Q learning demonstration using Google Tensorflow
- - A reinforcement learning demo using reinforcejs by Andrej Karpathy